Starsector tech mining. Staff them well, put armor on them. Starsector tech mining

 
 Staff them well, put armor on themStarsector tech mining There are also three types of orbital stations

3. Better Tech-Mining makes tech. Mining operations benefit from noninhabitable world status, as the autononous mantle bore can be used. Go to starsector r/starsector • by vernon9398 I'm totally not an AI administrator View community ranking In the Top 5% of largest communities on Reddit. ago. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. . 77 votes, 22 comments. Ms. 1) If stats need to come out of somewhere burn isn't it. I am too looking for files which I. 1] Slightly Better Tech-Mining…. 1a] Hazard Mining Incorporated (Compatibility Ed. It used to be called Starfarer. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. In-game description Farming is an industry. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Edit: To be clear, this is a 100% serious response. 95. Do something else for a week or so and go back to the academy, the dialog says something to that effect. In fact, it always pays for itself. Cryosanctum does not provide any benefits to the colony. Starsector is very different, in that unlike WoW, you have numerous playstyles. This effect can be superseded by other mods. Games. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. Tech Mining Industry Suggestion - "Tech Mining Operations Centre. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. Elevate your Starsector gameplay with the [0. it was slow but safe. chevron_right. Tech mining is the only way to find blueprints. Looking for ship blueprints is generally a huge pain. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. ago. There's officially no reason to keep Tech mining anymore. Join a faction to gain useful support and represent them in war and peace, or start your own. JDCollie • 1 yr. Think of it as a temporary science outpost - it is after all mostly an investment for a chance to get blueprints/cores. Dec 23, 2021. With our comprehensive installation and usage guide, you'll be able to install and use [0. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. basically any weapon/blueprint/colony item that's added to the normal loot list (so not [SUPER REDACTED] weapons) should show up there, including modded loot if they added it to. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. 2D RPG/Trade/Fleet Combat Game. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. 95. Say what you will about the Hegemony. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. In fact, it always pays for itself. Low-tech favors ballistic weapons and armor. The Biofactory Embryo is a special Colony item. 1a] Better Colonies 1. Since, I don't believe I'm ready for the new balance changes of . ” Construct a mining station within an asteroid belt or an asteroid field. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Many small ships can fit medium energy weapons. 1. Essentially a larger version of the Dominator. Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. +1 production (Mining). In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. A lot of ship mods are also bundled with faction mods. Low Tech Armada. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Setting up a colony with tech mining has a net cost of $135,000. I cannot hear you over the sounds of "Danger Zone" playing loudly on my command center. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. With our comprehensive installation and usage guide, you'll be able to install and use [0. At tier 3 star fortress differences hardly matter. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". Elevate your Starsector gameplay with the [0. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. The way the economy "units" work is a bit counter-intuitive. 6. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. It could be that all planets are sending the results to one planet. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Special Items are particularly notable for their unusual uses. An in. 1g) Ed. Notably, if Free Port is enabled at the colony, this includes Recreational Drugs. 25a (mag_protect). Only build a star fortress and whatever else you need to keep the colony above 0 stability. Here are some possibilities: Salvaging derelict domain probes or facilities. Starsector Beginner’s Guide Part 2 – Colony Building. . Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. Nothing comes close to that. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. 3. Would be a big incentive to build them if that were so. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. . ticktockbent •. There are others, and it gets blurry in places, but for this post, these two are what’s important. 91, 0. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Features. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. Mining Blasters are ok to have early game. Wall collapse that had buried a co worker under 4 foot of brick. 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. (EDIT, Thanks to u/pedro1_1 ). Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. I wouldn't have made it in time and this colony would have died off very early. 600. Leave your farming and tech mining operations intact. TT's answer to the Monitor, but with a lot more bite. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Yeah, so I wanted to turn tech-mining industry into structure. And the depletion counter is very handy. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. 95. High Tech Expansion: adds more HT ship hulls. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. 2. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. If one fleet doesn’t cut it bring 2, if that doesn’t work bring 3. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. It’s… an industry. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. I think it's from Roider Union mod, the ability to remove ruins. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Colonies were added in version 0. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. Wow, Hypershunt Tap would actually be good on this planet. Also, new Remnant-like faction. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Compatibility improvements I intend to make once other mods update for 0. High-tech favors energy weapons and bombers. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Go to starsector r/starsector. Use the money you get back from the destroyed facilities to build up your defenses. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Provides +2 stability to the colony. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). I don't know how to make proper mods, and I'm too dumb and lazy to understand it. # 0 - Alternates between low tech, midline and high tech sprites. "After five years" is if you want to extract every last bit from a scattered ruin. 2D RPG/Trade/Fleet Combat Game. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Arcadia is a small system with one Hegemony and two Independent markets. 95. and ample ruins for tech-mining. Plurpo • 1 yr. ago. Its default name is "TTS Xenorphica". close. ReplyIf all else fails, the core planets with heavy industries and orbital works might just give you the rare BP youre looking for. 46K subscribers in the starsector community. 4476 Posts 61 Topics. Culann is the only planet that can drop Paragon blueprints from raids. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. 96a] Unofficial New Game Plus 0. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. BetterTechMining. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. Hazard mining inc. Re: [0. Hi! New player here. It can be built at any Colony that has a Spaceport. Orbital stations are equipped automatically. Use AI cores for everything. 0 (yunrutechmining) Unpack Blueprints 1. on Today at 04:53:01 PM Modding Resources. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. 7. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. Fixed now though. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. 96a] ED Shipyards 2. Otherwise it sucks. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Starsector > Mods > [0. Diable Avionics is certainly my favourite faction mod in terms of ships. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. 25 multiplier when being improved. In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. Repeat until you have enough cores. Diplomacy events see faction relationships changing over time. Infinite tech mining. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. Staff them well, put armor on them. 95. 95. ago. derp)CoatlChicomoztocDuza. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. See moreAdmiral Posts: 1560 [0. Re: [0. check the governor. Throughout the first half of the. They're shady as hell and do a good amount of scavenging and tech-mining too. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. 95. 95. Someone will probably correct me below, so check their comment too. Get a few dedicated cargo, fuel, and personell ships. This was a 9 fleet invasion force plus a patrol and detachment. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. . Nowadays there's a 10 OP difference between the two versions. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. Backwater farm colony is. It's pretty hard at first to understand it all but once you started to get into it, you will grow. Stealing an existing one from a faction in a raid. Battered and bruised miners are less useful. 7. It used to be called Starfarer. Low Tech Expansion, Midline Expansion, etc. speedup- gives a battle speed up good when is just clean up in battles or easy win. speedup- gives a battle speed up good when is just clean up in battles or easy win. *sponsored by long range ballistic weaponry gun walls. By the Hammers of Ludd!v0. It can be built at any Colony that has some degree of ruins. Advertisement Coins. when I started this game I roleplay as miner fleet I avoid all fight until I became rich. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. Does this with drops of upgrade chips. 6. Tech-mining colony size? « on: May 30, 2023, 12:38:07 PM » Wiki has this line: "Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. ticktockbent • 1 yr. 9. 1] Slightly Better Tech-Mining. Other than that i don't really bother with spending story points there. 49K subscribers in the starsector community. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. and another 35K in the mining station's debris field. • 4 yr. * Footnote: Why you'd install even a beta core in tech mining I really don't. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. It also adds a high tech pirate faction called the cabal. Then set up your 6 planets colony. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. That movie was the shit. As for what Alex had to say about them. Its shipsystem increases damage done by fighters of all types. , 0. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. Battle Brothers is another and many other classical RPG games. Starsector Beginner’s Guide Part 2 – Colony Building. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. * Footnote: Why you'd install even a beta core in tech mining I really don't. Industrial Planning 2: Mandatory as it lowers the base resource requirements of the primary industries, allowing far more flexibility in choice of systems to colonise. 95. 95. It tears everything up without ever getting hit. AI usage as is the nature with battlecruisers is mediocre, it's a ship that takes skill since the system propels it only forward. 3. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Read my forum guide on Tempests and Omens as well![0. Level 3. Trace Organics: Nomios is nearly barren of organics reserves,. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. Admiral Posts: 1560 [0. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. Find the farm world (s) first, then figure out where you can put mines nearby. 4. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. It helps if you know that research stations and redacted stations are the main sources other than ruins. yabbadabbadoo1. Mining does not provide any benefits to the colony. New interesting faction, and stuff to explore. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. The-world-ender-jeff • 8 mo. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. 1 / 2. 91). , 0. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. Link (v1. Added one new Utility ship that has tugs and mining lasers. ago. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Ships. Next Post [Starsector Mods][0. Their job had been to extract raw materials from underground and fabricate. starship legends- give ships and crew some personality. My first and oldest mod. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. Lion's Guard HQ is a structure. And to get the blueprints is exploring or tech mining. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. So it has always been, so it shall be so long as humans are human. . | 296 followers on LinkedIn. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. ago. Care needs to be taken with facings as the Burn Drive is only useful. # 1 - All low tech sprites. Jk, doesn't exist. It can be built at any Colony that has a Spaceport. Fourth slot is High Command. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. Depends on the size of the ruins. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. r/starsector • tech mining with alpha core. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Also, Google should be able to help with colonizing questions. 95. Thankfully we were all able to act fast and help find our brother under the rubble. Re: Tech mining drops. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. 95. 2)Mining (Ores, Rare Ores, Organics, Volatiles) 3)Light Industry (Goods, Lux Goods, Drugs) 4)Salvage Yards (Ship Parts, Ship Hulls, Metals) 5)Farming (Food) Variable Assembler (Supplies, Fuel VPC) Size 6: Organs . 95. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. However, they can be turned in directly by talking to administrators/base commanders of. Advertisement Coins. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 0 - updated Sept 23 « 1 2 3. HMI is very Vanilla-adjacent. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Biofactory Embryos have a base price of 120 000 credits. Go to starsector r/starsector. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Heavy Industry is an industry. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Nothing too outlandish and fits with the base game well. 0 coins. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. The Luddic Path is a faction in the Sector. But at least they responded to distress calls. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. 2. Upgrade your spaceport to a megaport. Lukas04 1 yr. Edit: To be clear, this is a 100% serious response. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. Tech Mining does payoff! comments sorted by Best Top. yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game. Hardly useless. I'd just choose whichever one you like. Plurpo • 1 yr. 6 units of supplies. Increases colony income by 25%, or by 125% with an Alpha Core, a. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. So 16 frigates ~ 1.